Skip to content
Original
Simon Willison · Coding Agents·· 08/08/2026AI score50

Simon Willison 用 Codex + GPT-5.6 Sol Ultra 一次性生成《Moonlight & Mayhem》浣熊偷盗游戏

Original title: Moonlight & Mayhem (Raccoon Heist by Codex + GPT-5.6 Sol Ultra)

The title and summary in the selected language are awaiting translation.

AI overview

Simon Willison 把四年前用 GPT-3 生成的《Raccoon Heist》游戏提示词原样交给 Codex Desktop 的 GPT-5.6 Sol Ultra 模式,一次性做出了《Moonlight & Mayhem》,效果比此前 Claude Fable 5 的版本更好。

Full text

7th August 2026 - Link Blog

Moonlight & Mayhem (Raccoon Heist by Codex + GPT-5.6 Sol Ultra). On Wednesday I wrote about One-shotting a Raccoon Heist game using Claude Fable 5, where I had Claude Fable 5 build a full working game from a premise I generated with GPT-3 and DALL-E four years ago.

I decided to pose the exact same prompt to Codex Desktop running GPT-5.6 Sol Ultra - the mode where Sol makes aggressive use of sub-agents - to see how it would do.

It produced a much better game! Here's Moonlight & Mayhem - GitHub repository here, including the textures and prompts it generated using gpt-image-2.

The original GPT-3 generated game description included:

In “Raccoon Heist”, you and your team of thieving raccoons are tasked with pulling off a series of daring heists. From robbing banks to stealing priceless art, no job is too big or too small for your furry crew.

Fable's version had you as a single raccoon running around a back yard collecting coins and fish. GPT-5.6 Sol has you in a museum, rescuing your two other raccoon crewmates in order to stack on top of each other and bust the golden sardine out of its case.

Much more heisty!

There was one catch though: the version produced from the one-shot prompt had a bug where each raccoon had an eyeball that was enlarged to the size of a giant sphere floating over their head!

The main player character racoon is visible with an enormous polygon-based black sphere four times the size of its body overlapping its head, with a white pupil on it.

You can play that version here.

Despite reviewing screenshots during development Codex failed to spot and correct this bug.

I fixed it by prompting:

Why do the raccoons have huge black spheres on them?

And then:

Fix it

Which resulted in this fix.

I shared the full Codex transcript in the repository - I wish Claude Code had the same "copy as Markdown" feature.

Codex spent 52 minutes on the project. Here's the AgentsView cost estimate for that session if I had been paying full API prices as opposed to using my monthly Codex subscription:

Total Cost: $23.28. Input Tokens: 700.7K, plus 32.5M cached tokens. Output Tokens: 148K

Source: Simon Willison · Coding Agents · simonwillison.net