用 AI 做钓鱼游戏第 10 周:免费试玩 demo 上线 itch
Original title: Week 10 of making my fishing game with the help of AI and finally close to a demo
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用 AI 开发钓鱼游戏进入第 10 周,作者在 itch 发布了免费测试 demo,可下载试玩并反馈,Steam 版本还要再等几周。本周主要做发布前打磨:船体泡沫从水面贴图改为真实模拟波浪、港口树木与光照等画面升级、风暴巨浪机制重做,并修复若干 bug。
| Hello there again! This has turned something into "dev logs" at this point where I just write week to week progress and what I did between weeks. Anyway I will explain what I did since last week how I do it and FINALLY you can actually play the version of a game by downloading it on itch DOWNLOAD LINK - FREE This is a free testing demo (not the version that will be on steam as that one is few weeks away) for anyone who is willing to try it and give feedback, or just play it and not give any feedback :D Previous updates: Since last week again most of the work went into polishing things before releasing demo version: 1) Foam improvements around ships, hulls etc. Foam went from texture on top of the water into proper simulated waves and water. Performance impact was minimal. 2) Improvement of UI textures around "refit" page and "ship" pages. 3) Graphical improvements of the harbour (Change of tree models, sun position for better shadows, fix of shadow bugs, adding some 3D models and changing few of existing ones) 4) Bug fixes... duuuh I mean it's an "AI slop" after all 5) Change of "big wave" mechanic look that happens in storm (it looked way bellow quality of the rest of the game so had to make it look properly good now) And other things that I probably forgot now, but there was bunch of thing What I use for this: Everything code wise is Claude Opus 5.5 on Ultracode. 3D models are either Blender MCP done by Claude or TripoAI. I do use Godot MCP Beckett version (since it's free one), but lately rarely via MCP tbh. Codex Astra is used when I either have no Claude usage left or when I need more "all in one" kind of work done (generating textures and implementing them). I ask Claude to communicate with Codex in those cases and avoid using it manually in Visual Studio, but sometimes I do that also. It mostly depends on my mood honestly there is no particular reason why I either do it myself or let Claude take the wheel. Costs in last 2 months: 3 x 200$ Claude Max plan (Just renewed it 2 days ago so cost will not be going higher for a month) = 600$ 1 x Codex 100$ plan 1 x ElevenLabs 10$ credits for SFX generation 1 x Stable audio 15$ for music generation 1 x TripoAI 20$ worth of credits other costs during 2 months time around 50-70$ (Api costs for OpenAI image generation etc) Total around 800$ Also several people told me they saw my game on X. Honestly I didn't use X up until 2 days ago, when I finally reactivated my very old account and posted first update there. So if you saw this game on X it probably wasn't me posting it. submitted by /u/RUSuper to r/vibecoding[link] [留言] |
Source: Reddit · ClaudeCode / Codex / VibeCoding · reddit.com